"RAID": raid behavior - attacks everything it can find. "PATROL": patrol behavior - patrols around the home location with a specified range. "GUARD" : guard behavior - guards a single location or a specified area. Void SetGroupBehavior(GroupAlias : string, BehaviorName: string) I tried to open a new script for a stack I named NAGAGUARDS (which should then be the groupalias right?). So I figured out that one possibility is to somehow group the stack and put it on "guard" (also discussed here ).īut then comes the thing: I have absolutely no clue how. Now I could work with BlockingAI markers, but this blocks also other units (especially of the other leaders). But these enemies start to walk around on the map, rather than holding their position and guarding a certain place. So my first Problem is: I have some independent enemies. But apart from that, I don't understand how to implement all other commands in scripts. So far I was able to implement messages from units, simply because that was one of the examples that was fully shown in the guide and I could simply copy paste it and adapt names/the text of the message. this one:Īnd even downloaded and studied the advanced level editing and scripting guide:Īnd I have read passages in that guide again and again and again with the only result that my self esteem shrank -). Or in other words: For a casual gamer that has never done any scripting/coding it is a nightmare compared to previous editors, if you want to implement Quests/Events. First thing I realized was: Compared to the Map Editors of AoW 1 and 2/SM (that I enjoyed/enjoy very much) this Editor is way more complicated. I started recently to create own maps on the Map Editor of AoW3.
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